(1)Keyboard
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glutSolidTeapot(0.3);
glFlush();
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='a')
printf("AAA\n");
else if(key=='b')
printf("BBB\n");
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutCreateWindow("02160615");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
#include <mmsystem.h>
void display()
{
glutSolidTeapot(0.3);
glFlush();
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='a')
printf("AAA\n");
else if(key=='b')
printf("BBB\n");
}
void mouse(int button,int state,int x,int y)
{
printf("now playing sound\n");
PlaySound("oceano.wav",NULL,SND_ASYNC);
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutCreateWindow("02160615");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
(3)按鍵盤發出聲音
#include <GL/glut.h>
#include <stdio.h>
#include <mmsystem.h>
void display()
{
glutSolidTeapot(0.3);
glFlush();
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='1') PlaySound("Do.wav",NULL,SND_ASYNC);
if(key=='2') PlaySound("Re.wav",NULL,SND_ASYNC);
if(key=='3') PlaySound("Mi.wav",NULL,SND_ASYNC);
if(key=='4') PlaySound("Fa.wav",NULL,SND_ASYNC);
if(key=='5') PlaySound("Sol.wav",NULL,SND_ASYNC);
if(key=='6') PlaySound("La.wav",NULL,SND_ASYNC);
if(key=='7') PlaySound("Si.wav",NULL,SND_ASYNC);
}
void mouse(int button,int state,int x,int y)
{
printf("now playing sound\n");
PlaySound("oceano.wav",NULL,SND_SYNC);
PlaySound("runningfeet.wav",NULL,SND_SYNC);
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutCreateWindow("02160615");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
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