#include <GL/glut.h>
#include <stdlib.h>
#include <stdio.h>
static void display(void)
{
glutSolidTeapot(0.3);
glFlush();
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='a'){printf("AAAAAAAAA\n");}
else if(key=='b'){printf("BBBBBBBBB\n");}
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutCreateWindow("GLUT ");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
案圖片讓他發出音效
#include <GL/glut.h>
#include <stdlib.h>
#include <stdio.h>
#include<mmsystem.h>
static void display(void)
{
glutSolidTeapot(0.3);
glFlush();
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='a'){printf("AAAAAAAAA\n");}
else if(key=='b'){printf("BBBBBBBBB\n");}
}
void mouse(int button, int state, int x,int y)
{
printf("play!\n");
PlaySound("dk.wav",NULL,SND_ASYNC);
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutCreateWindow("GLUT ");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
#include <GL/glut.h>
#include <stdlib.h>
#include <stdio.h>
#include<mmsystem.h>
static void display(void)
{
glutSolidTeapot(0.3);
glFlush();
}
void keyboard(unsigned char key, int x, int y)
{
printf("play!\n");
if(key=='1')PlaySound("Do.wav",NULL,SND_ASYNC);
if(key=='2')PlaySound("Re.wav",NULL,SND_ASYNC);
if(key=='3')PlaySound("Mi.wav",NULL,SND_ASYNC);
if(key=='4')PlaySound("Fa.wav",NULL,SND_ASYNC);
if(key=='5')PlaySound("So.wav",NULL,SND_ASYNC);
if(key=='6')PlaySound("La.wav",NULL,SND_ASYNC);
if(key=='7')PlaySound("Si.wav",NULL,SND_ASYNC);
}
void mouse(int button, int state, int x,int y)
{
//printf("play!\n");
// PlaySound("dk.wav",NULL,SND_ASYNC);
// PlaySound("5679.MP3",NULL,SND_ASYNC);
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutCreateWindow("GLUT ");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}