#include <GL/glut.h>
#include <stdio.h>
void display()
{
glutSolidTeapot(0.3);
glFlush();
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='a'){
printf("FK U\n");
}else if(key=='b'){
printf("FK M\n");
}
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutCreateWindow("02161105");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
播音樂
#include <GL/glut.h>
#include <mmsystem.h>
#include <stdio.h>
void display()
{
glutSolidTeapot(0.3);
glFlush();
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='a'){
printf("FK U\n");
}else if(key=='b'){
printf("FK M\n");
}
}
void mouse(int button, int state, int x, int y)
{
printf("now playing sound\n");
PlaySound("thund.wav", NULL, SND_ASYNC);
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutCreateWindow("02161105");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
音符
#include <GL/glut.h>
#include <mmsystem.h>
#include <stdio.h>
void display()
{
glutSolidTeapot(0.3);
glFlush();
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='1') PlaySound("Do.wav", NULL, SND_ASYNC);
if(key=='2') PlaySound("Re.wav", NULL, SND_ASYNC);
if(key=='3') PlaySound("Mi.wav", NULL, SND_ASYNC);
if(key=='4') PlaySound("Fa.wav", NULL, SND_ASYNC);
if(key=='5') PlaySound("Sol.wav", NULL, SND_ASYNC);
if(key=='6') PlaySound("La.wav", NULL, SND_ASYNC);
if(key=='7') PlaySound("Si.wav", NULL, SND_ASYNC);
}
void mouse(int button, int state, int x, int y)
{
printf("now playing sound\n");
PlaySound("thund.wav", NULL, SND_ASYNC);
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutCreateWindow("02161105");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
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