#include <GL/glut.h>
#include<mmsystem.h>
#include <stdio.h>
void display()
{
glutSolidTeapot(0.3);
glFlush();
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1')PlaySound("Do,wav",NULL,SND_ASYNC);
if(key=='2')PlaySound("Re,wav",NULL,SND_ASYNC);
if(key=='3')PlaySound("Mi,wav",NULL,SND_ASYNC);
if(key=='4')PlaySound("Fa,wav",NULL,SND_ASYNC);
if(key=='5')PlaySound("Sol,wav",NULL,SND_ASYNC);
if(key=='6')PlaySound("La,wav",NULL,SND_ASYNC);
if(key=='7')PlaySound("Si,wav",NULL,SND_ASYNC);
}
void mouse (int button,int state,int x,int y)
{
printf("now playing sound\n");
PlaySound("fart2.wav",NULL,SND_ASYNC);
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutCreateWindow("02160596");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
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