#include <opencv/highgui.h>
int main()
{
IplImage * img = cvLoadImage("image.jpg");
cvNamedWindow("2D");
cvShowImage("2D",img);
cvWaitKey(0);
}
#include <opencv/highgui.h>
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glFlush();
angle+=0.1;
}
int main(int argc,char **argv)
{
IplImage * img = cvLoadImage("image.jpg");
cvNamedWindow("2D");
cvShowImage("2D",img);
cvWaitKey(1);
glutInit(&argc,argv);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glFlush();
angle+=0.1;
}
void myInit()
{
IplImage * img = cvLoadImage("image.jpg");
cvCvtColor(img,img,CV_BGR2RGB);
glEnable(GL_TEXTURE_2D);
GLuint id;
glGenTextures(1,&id);
glBindTexture(GL_TEXTURE_2D,id);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,img->width,img->height,0,GL_RGB,GL_UNSIGNED_BYTE,img->imageData);
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutIdleFunc(display);
myInit();
glutMainLoop();
}
沒有留言:
張貼留言