#include<stdio.h>
#include <GL/glut.h>
#include <mmsystem.h>
float potX=-1, potY=0;
static void display(void)
{
glClearColor(0.5,0.5,1,0);
glClear(GL_COLOR_BUFFER_BIT );
glPushMatrix();
glTranslatef(potX,potX,0);
glutSolidTeapot(0.05);
glPopMatrix();
glFlush();
potX+=0.01;
if(potX>1.1) potX=-1.1;
}
void keyboard(unsigned char key, int x, int y)
{
exit(0);
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN){
PlaySound("C:/Shot,wav",NULL, SND_ASYNC);
float mouseX = 2*x/1280.0-1, mouseY = -(2*y/1024.0-1);
if(abs(mouseX-potX)<0.01&&abs(mouseY-potY)<0.01){
printf("Shot!!!\n");
PlaySound("ahhh.wav",NULL,SND_ASYNC);
}
}
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutCreateWindow("GLUT Shapes");
glutFullScreen();
glutDisplayFunc(display);
glutIdleFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
IplImage * img=cvLoadImage();
cvShowImage("a",img);
cvWaitKey(10);
glutMainLoop();
}
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