2015年4月15日 星期三

02160464_張開為_WEEK08

#include<stdio.h>
#include <GL/glut.h>
#include <mmsystem.h>
float potX=-1, potY=0;

static void display(void)
{
    glClearColor(0.5,0.5,1,0);
    glClear(GL_COLOR_BUFFER_BIT );
    glPushMatrix();
        glTranslatef(potX,potX,0);
        glutSolidTeapot(0.05);
    glPopMatrix();
    glFlush();
    potX+=0.01;
    if(potX>1.1) potX=-1.1;

}
void keyboard(unsigned char key, int x, int y)
{
  exit(0);
}
void mouse(int button, int state, int x, int y)
{
    if(state==GLUT_DOWN){
        PlaySound("C:/Shot,wav",NULL, SND_ASYNC);
        float mouseX = 2*x/1280.0-1, mouseY = -(2*y/1024.0-1);
        if(abs(mouseX-potX)<0.01&&abs(mouseY-potY)<0.01){
        printf("Shot!!!\n");
        PlaySound("ahhh.wav",NULL,SND_ASYNC);
    }
}
}

int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutCreateWindow("GLUT Shapes");
    glutFullScreen();
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    IplImage * img=cvLoadImage();
    cvShowImage("a",img);
    cvWaitKey(10);
    glutMainLoop();

}

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