#include <GL/glut.h>
#include <mmsystem.h>
float potX=-1, potY=0;
void display()
{
glClearColor(0.5, 0.5, 1, 0);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef(potX, potY, 0);
glutSolidTeapot(0.05);
glPopMatrix();
glFlush();
potX+=0.01;
if(potX>1.1) potX=-1.1;
}
void keyboard(unsigned char key,int x,int y)
{
exit(0);
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN){
PlaySound("Data/Shot", NULL, SND_ASYNC);
printf("shot!!!\n");
}
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutCreateWindow("02160040");
glutFullScreen();
glutDisplayFunc(display);
glutIdleFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
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