2015年3月25日 星期三

Week05 徐詩涵課堂

劃出一個小方塊,讓他移動

#include <GL/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
      glRotatef(angle,0,1,0);
      glBegin(GL_POLYGON);;
        glColor3f(1,0,0);
        glVertex3f(0.1,0.1,0.8);
        glVertex3f(-0.1,0.1,0.8);
        glVertex3f(-0.1,-0.1,0.8);
        glVertex3f(0.1,-0.1,0.8);
    glEnd();
    glPopMatrix();
    angle+=0.01;

    glFlush();

}
int main(int argc,char **argv)
{
    glutInit(&argc, argv);
    glutCreateWindow("02160811flight");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();
}




轉動

#include <GL/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();  //備分Matrix
      glRotatef(angle,0,1,0.5);
      glBegin(GL_POLYGON);;  //開始畫POLYGON
        glColor3f(1,0,0);  //顏色
        glVertex3f(0.1,0.1,0.8); //頂點
        glVertex3f(-0.1,0.1,0.8);
        glVertex3f(-0.1,-0.1,0.8);
        glVertex3f(0.1,-0.1,0.8);
    glEnd();

    glBegin(GL_POLYGON);;
        glColor3f(1,0,0);
        glVertex3f(0.1,0.1,-0.8);
        glVertex3f(-0.1,0.1,-0.8);
        glVertex3f(-0.1,-0.1,-0.8);
        glVertex3f(0.1,-0.1,-0.8);
    glEnd();

    glBegin(GL_QUAD_STRIP);;
        glVertex3f(0.1,0.1,0.8);
        glVertex3f(0.1,0.1,-0.8);
        glVertex3f(-0.1,0.1,0.8);
        glVertex3f(-0.1,0.1,-0.8);
        glVertex3f(-0.1,-0.1,0.8);
        glVertex3f(-0.1,-0.1,-0.8);
        glVertex3f(0.1,-0.1,0.8);
        glVertex3f(0.1,-0.1,-0.8);
    glEnd();

    glPopMatrix();  //還原Matrix
    angle+=0.01;

    glFlush();

}
int main(int argc,char **argv)
{
    glutInit(&argc, argv);
    glutCreateWindow("02160811flight");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();
}



讓圖片跟著滑鼠轉動
#include <GL/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
      glRotatef(angle,0,1,0.5);
      glBegin(GL_POLYGON);;
        glColor3f(1,0,0);
        glVertex3f(0.1,0.1,0.8);
        glVertex3f(-0.1,0.1,0.8);
        glVertex3f(-0.1,-0.1,0.8);
        glVertex3f(0.1,-0.1,0.8);
    glEnd();

    glBegin(GL_POLYGON);;
        glColor3f(1,0,0);
        glVertex3f(0.1,0.1,-0.8);
        glVertex3f(-0.1,0.1,-0.8);
        glVertex3f(-0.1,-0.1,-0.8);
        glVertex3f(0.1,-0.1,-0.8);
    glEnd();

    glBegin(GL_QUAD_STRIP);;
        glVertex3f(0.1,0.1,0.8);
        glVertex3f(0.1,0.1,-0.8);
        glVertex3f(-0.1,0.1,0.8);
        glVertex3f(-0.1,0.1,-0.8);
        glVertex3f(-0.1,-0.1,0.8);
        glVertex3f(-0.1,-0.1,-0.8);
        glVertex3f(0.1,-0.1,0.8);
        glVertex3f(0.1,-0.1,-0.8);
    glEnd();

    glPopMatrix();
    angle+=0.01;

    glFlush();

}

int oldX=0;
void motion(int x, int y)
{
    angle +=(x-oldX);
    oldX=x;
}


int main(int argc,char **argv)
{
    glutInit(&argc, argv);
    glutCreateWindow("02160811flight");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMotionFunc(motion);//mouse motion drag動作移動的函式
    glutMainLoop();
}







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