2015年3月25日 星期三

Week05_連訢妤課堂示範

第一節

#include <GL/glut.h>

void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glBegin(GL_POLYGON);
        glColor3f(1,0,0);
        glVertex3f(0.1,0.1,0.8);
        glVertex3f(-0.1,0.1,0.8);
        glVertex3f(-0.1,-0.1,0.8);
        glVertex3f(0.1,-0.1,0.8);
    glEnd();

    glFlush();
}

int main(int argc,char **argv)
{
    glutInit(&argc,argv);
    glutCreateWindow("02160013-HW1");
    glutDisplayFunc(display);
    glutMainLoop();
}


#include <GL/glut.h>

float angle=0; ---宣告變數
void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix(); ---旋轉矩陣
    glRotatef(angle,0,1,0); ---對哪一軸旋轉
    glBegin(GL_POLYGON);
        glColor3f(1,0,0);
        glVertex3f(0.1,0.1,0.8);
        glVertex3f(-0.1,0.1,0.8);
        glVertex3f(-0.1,-0.1,0.8);
        glVertex3f(0.1,-0.1,0.8);
    glEnd();
    glPopMatrix();---旋轉矩陣
    angle+=0.01; ---旋轉幾度
    glFlush();
}

int main(int argc,char **argv)
{
    glutInit(&argc,argv);
    glutCreateWindow("02160013-HW1");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();
}

#include <GL/glut.h>

float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
    glRotatef(angle,0,1,0);
    glBegin(GL_POLYGON);
        glColor3f(1,0,0);
        glVertex3f(0.1,0.1,0.8);
        glVertex3f(-0.1,0.1,0.8);
        glVertex3f(-0.1,-0.1,0.8);
        glVertex3f(0.1,-0.1,0.8);
    glEnd();

     glBegin(GL_POLYGON);---另外一邊的正方形
        glColor3f(1,0,0);
        glVertex3f(0.1,0.1,-0.8);
        glVertex3f(-0.1,0.1,-0.8);
        glVertex3f(-0.1,-0.1,-0.8);
        glVertex3f(0.1,-0.1,-0.8);
    glEnd();

    glPopMatrix();
    angle+=0.01;
    glFlush();
}

int main(int argc,char **argv)
{
    glutInit(&argc,argv);
    glutCreateWindow("02160013-HW1");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();
}


第二節
#include <GL/glut.h>

float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
    glRotatef(angle,0,1,0.5);
    glBegin(GL_POLYGON);
        glColor3f(1,0,0);
        glVertex3f(0.1,0.1,0.8);
        glVertex3f(-0.1,0.1,0.8);
        glVertex3f(-0.1,-0.1,0.8);
        glVertex3f(0.1,-0.1,0.8);
    glEnd();

     glBegin(GL_POLYGON);
        glColor3f(1,0,0);
        glVertex3f(0.1,0.1,-0.8);
        glVertex3f(-0.1,0.1,-0.8);
        glVertex3f(-0.1,-0.1,-0.8);
        glVertex3f(0.1,-0.1,-0.8);
    glEnd();

    glBegin(GL_QUAD_STRIP);---把四角連在一起
        glVertex3f(0.1,0.1,0.8);
        glVertex3f(0.1,0.1,-0.8);

        glVertex3f(-0.1,0.1,0.8);
        glVertex3f(-0.1,0.1,-0.8);

        glVertex3f(-0.1,-0.1,0.8);
        glVertex3f(-0.1,-0.1,-0.8);

        glVertex3f(0.1,-0.1,0.8);
        glVertex3f(0.1,-0.1,-0.8);
    glEnd();

    glPopMatrix();
    angle+=0.01;
    glFlush();
}

int main(int argc,char **argv)
{
    glutInit(&argc,argv);
    glutCreateWindow("02160013-HW1");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();
}

第三節

#include <GL/glut.h>

float angle=0;
int oldx=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
    glRotatef(angle,0,1,0.5);
    glBegin(GL_POLYGON);
        glColor3f(1,1,0);
        glVertex3f(0.1,0.1,0.8);
        glVertex3f(-0.1,0.1,0.8);
        glVertex3f(-0.1,-0.1,0.8);
        glVertex3f(0.1,-0.1,0.8);
    glEnd();

     glBegin(GL_POLYGON);
        glColor3f(1,1,0);
        glVertex3f(0.1,0.1,-0.8);
        glVertex3f(-0.1,0.1,-0.8);
        glVertex3f(-0.1,-0.1,-0.8);
        glVertex3f(0.1,-0.1,-0.8);
    glEnd();

    glBegin(GL_QUAD_STRIP);
        glColor3f(0,0,1);
        glVertex3f(0.1,0.1,0.8);
        glVertex3f(0.1,0.1,-0.8);

        glVertex3f(-0.1,0.1,0.8);
        glVertex3f(-0.1,0.1,-0.8);

        glVertex3f(-0.1,-0.1,0.8);
        glVertex3f(-0.1,-0.1,-0.8);

        glVertex3f(0.1,-0.1,0.8);
        glVertex3f(0.1,-0.1,-0.8);
    glEnd();

    glPopMatrix();
    angle+=0.01;
    glFlush();
}

void motion(int x,int y)---移動函式
{
    angle+=(x-oldx);
    oldx=x;
}

int main(int argc,char **argv)
{
    glutInit(&argc,argv);
    glutCreateWindow("02160013-HW1");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMotionFunc(motion);---利用滑鼠做移動
    glutMainLoop();
}

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