第一節
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON);
glColor3f(1,0,0);
glVertex3f(0.1,0.1,0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,0.8);
glEnd();
glFlush();
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("02160013-HW1");
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0; ---宣告變數
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix(); ---旋轉矩陣
glRotatef(angle,0,1,0); ---對哪一軸旋轉
glBegin(GL_POLYGON);
glColor3f(1,0,0);
glVertex3f(0.1,0.1,0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,0.8);
glEnd();
glPopMatrix();---旋轉矩陣
angle+=0.01; ---旋轉幾度
glFlush();
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("02160013-HW1");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,1,0);
glBegin(GL_POLYGON);
glColor3f(1,0,0);
glVertex3f(0.1,0.1,0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,0.8);
glEnd();
glBegin(GL_POLYGON);---另外一邊的正方形
glColor3f(1,0,0);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,-0.8);
glEnd();
glPopMatrix();
angle+=0.01;
glFlush();
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("02160013-HW1");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
第二節
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,1,0.5);
glBegin(GL_POLYGON);
glColor3f(1,0,0);
glVertex3f(0.1,0.1,0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,0.8);
glEnd();
glBegin(GL_POLYGON);
glColor3f(1,0,0);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,-0.8);
glEnd();
glBegin(GL_QUAD_STRIP);---把四角連在一起
glVertex3f(0.1,0.1,0.8);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,-0.8);
glEnd();
glPopMatrix();
angle+=0.01;
glFlush();
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("02160013-HW1");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
第三節
#include <GL/glut.h>
float angle=0;
int oldx=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,1,0.5);
glBegin(GL_POLYGON);
glColor3f(1,1,0);
glVertex3f(0.1,0.1,0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,0.8);
glEnd();
glBegin(GL_POLYGON);
glColor3f(1,1,0);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,-0.8);
glEnd();
glBegin(GL_QUAD_STRIP);
glColor3f(0,0,1);
glVertex3f(0.1,0.1,0.8);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,-0.8);
glEnd();
glPopMatrix();
angle+=0.01;
glFlush();
}
void motion(int x,int y)---移動函式
{
angle+=(x-oldx);
oldx=x;
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("02160013-HW1");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMotionFunc(motion);---利用滑鼠做移動
glutMainLoop();
}
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