2015年3月25日 星期三

Week05 02160243 李靖嫺

                                         1.方塊3D
#include<GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glBegin(GL_POLYGON);
         glColor3f(1,0,0);
         glVertex3f(0.1,0.1,0.8);
         glVertex3f(-0.1,0.1,0.8);
         glVertex3f(-0.1,-0.1,0.8);
         glVertex3f(0.1,-0.1,0.8);
     glEnd();
    glFlush();
  

}
int main(int argc, char **argv[])
{
    glutInit(&argc, argv);
    glutCreateWindow("02160243");
    glutDisplayFunc(display);
    glutMainLoop();
}

                                         2.方塊旋轉
#include<GL/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
       glRotatef(angle,0,1,0);
       glBegin(GL_POLYGON);
         glColor3f(1,0,0);
         glVertex3f(0.1,0.1,0.8);
         glVertex3f(-0.1,0.1,0.8);
         glVertex3f(-0.1,-0.1,0.8);
         glVertex3f(0.1,-0.1,0.8);
     glEnd();
   glPopMatrix();
   angle+=0.01;
   glFlush();
  

}
int main(int argc, char **argv[])
{
    glutInit(&argc, argv);
    glutCreateWindow("02160243");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();
}


                                         3.讓3D方塊旋轉
#include<GL/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
       glRotatef(angle,0,1,0.5);
       glBegin(GL_POLYGON);
       glColor3f(1,0,0);
       glVertex3f(0.1,0.1,0.8);
       glVertex3f(-0.1,0.1,0.8);
       glVertex3f(-0.1,-0.1,0.8);
       glVertex3f(0.1,-0.1,0.8);
    glEnd();

    glBegin(GL_POLYGON);
    glColor3f(1,0,0);
       glVertex3f(0.1,0.1,-0.8);
       glVertex3f(-0.1,0.1,-0.8);
       glVertex3f(-0.1,-0.1,-0.8);
       glVertex3f(0.1,-0.1,-0.8);
    glEnd();

    glBegin(GL_QUAD_STRIP);
       glVertex3f(0.1,0.1,0.8);
       glVertex3f(0.1,0.1,-0.8);
       glVertex3f(-0.1,0.1,0.8);
       glVertex3f(-0.1,0.1,-0.8);
       glVertex3f(-0.1,-0.1,0.8);
       glVertex3f(-0.1,-0.1,-0.8);
       glVertex3f(0.1,-0.1,0.8);
       glVertex3f(0.1,-0.1,-0.8);
    glEnd();

    glPopMatrix();
    angle+=0.01;
    glFlush();

}
int main(int argc, char **argv)
{
    glutInit(&argc, argv);
    glutCreateWindow("02160243");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();
}
                                         4.滑鼠移動方塊
#include<GL/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
       glRotatef(angle,0,1,0.5);
       glBegin(GL_POLYGON);
       glColor3f(1,0,0);
       glVertex3f(0.1,0.1,0.8);
       glVertex3f(-0.1,0.1,0.8);
       glVertex3f(-0.1,-0.1,0.8);
       glVertex3f(0.1,-0.1,0.8);
    glEnd();

    glBegin(GL_POLYGON);
    glColor3f(1,0,0);
       glVertex3f(0.1,0.1,-0.8);
       glVertex3f(-0.1,0.1,-0.8);
       glVertex3f(-0.1,-0.1,-0.8);
       glVertex3f(0.1,-0.1,-0.8);
    glEnd();

    glBegin(GL_QUAD_STRIP);
       glVertex3f(0.1,0.1,0.8);
       glVertex3f(0.1,0.1,-0.8);
       glVertex3f(-0.1,0.1,0.8);
       glVertex3f(-0.1,0.1,-0.8);
       glVertex3f(-0.1,-0.1,0.8);
       glVertex3f(-0.1,-0.1,-0.8);
       glVertex3f(0.1,-0.1,0.8);
       glVertex3f(0.1,-0.1,-0.8);
    glEnd();

    glPopMatrix();
    angle+=0.01;
    glFlush();

}
int oldX=0;
void motion(int x, int y)
{
    angle+=(x-oldX);
    oldX=x;
}

int main(int argc, char **argv)
{
    glutInit(&argc, argv);
    glutCreateWindow("02160243");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMotionFunc(motion);
    glutMainLoop();
}


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