TODO: 畫面自動轉 glutIdleFunc(display)
TODO:用glBegin(GL_POLYGON);及glBegin(GL_QUAD_STRIP);畫長條形
TODO:glutMotionFunc(motion);///mouse的motion來轉動
程式碼
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();///備份Matrix
glRotatef(angle,0,1,0.5);///旋轉
glBegin(GL_POLYGON);///正方形
glColor3f(1,1,0);///(r,g,b)
glVertex3f(0.1,0.1,0.8);///頂點
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,0.8);
glEnd();
glBegin(GL_POLYGON);///正方形
glColor3f(1,0,0);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,-0.8);
glEnd();
glBegin(GL_QUAD_STRIP);///長條型
glVertex3f(0.1,0.1,0.8);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,-0.8);
glEnd();
glPopMatrix();///還原Matrix
angle+=0.01;
glFlush();
}
int oldX=0;
void motion(int x,int y)
{
angle+=(x-oldX);
oldX=x;
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("02160200");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
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