視覺錯亂
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslated(0.2,0,0);
glRotatef(angle, 0,1,0);
glutWireTorus(0.3,0.5,30,30);
glutSolidTeapot(0.12);
glPopMatrix();
glFlush();
angle+=0.1;
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("02160740 cash");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
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