2015年3月25日 星期三

《電腦圖學_杰璋作業》 第五周 滑鼠旋轉

#include"GL/glut.h"

void display()
{
    glClear(GL_COLOR_BUFFER_BIT);

    glBegin(GL_POLYGON);
    glColor3f(1,0,0);
    glVertex3f(0.1, 0.1, 0.8);
    glVertex3f(-0.1, 0.1, 0.8);
    glVertex3f(-0.1, -0.1, 0.8);
    glVertex3f(0.1, -0.1, 0.8);

    glEnd();
    glFlush();
}
int main(int argc, char **argv)
{
    glutInit(&argc, argv);
    glutCreateWindow("02160995flight");
    glutDisplayFunc(display);
     glutMainLoop();
}


#include"GL/glut.h"
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
    glRotatef( angle,  0, 1, 0);
    glBegin(GL_POLYGON);;
    glColor3f(1,0,0);
    glVertex3f(0.1, 0.1, 0.8);
    glVertex3f(-0.1, 0.1, 0.8);
    glVertex3f(-0.1, -0.1, 0.8);
    glVertex3f(0.1, -0.1, 0.8);

    glEnd();
    glPopMatrix();
    angle += 0.01;
    glFlush();
}
int main(int argc, char **argv)
{
    glutInit(&argc, argv);
    glutCreateWindow("02160995flight");
    glutDisplayFunc(display);
    glutIdleFunc(display);
     glutMainLoop();
}


#include"GL/glut.h"
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
    glRotatef( angle,  0, 1, 0.5);
    glBegin(GL_POLYGON);;
    glColor3f(1,0,0);
    glVertex3f(0.1, 0.1, 0.8);
    glVertex3f(-0.1, 0.1, 0.8);
    glVertex3f(-0.1, -0.1, 0.8);
    glVertex3f(0.1, -0.1, 0.8);
    glEnd();

    glBegin(GL_POLYGON);;
    glColor3f(1,0,0);
    glVertex3f(0.1, 0.1, -0.8);
    glVertex3f(-0.1, 0.1, -0.8);
    glVertex3f(-0.1, -0.1, -0.8);
    glVertex3f(0.1, -0.1, -0.8);
    glEnd();

    glBegin(GL_QUAD_STRIP);
    glVertex3f(0.1, 0.1, 0.8);
    glVertex3f(0.1, 0.1, -0.8);
    glVertex3f(-0.1, 0.1, 0.8);
    glVertex3f(-0.1, 0.1, -0.8);
    glVertex3f(-0.1, -0.1, 0.8);
    glVertex3f(-0.1, -0.1, -0.8);
    glVertex3f(0.1, -0.1, 0.8);
    glVertex3f(0.1, -0.1, -0.8);
    glEnd();

    glPopMatrix();
    angle += 0.01;
    glFlush();
}
int main(int argc, char **argv)
{
    glutInit(&argc, argv);
    glutCreateWindow("02160995flight");
    glutDisplayFunc(display);
    glutIdleFunc(display);
     glutMainLoop();
}


滑鼠旋轉

#include"GL/glut.h"
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
    glRotatef( angle,  0, 1, 0.5);
    glBegin(GL_POLYGON);;
    glColor3f(1,0,0);
    glVertex3f(0.1, 0.1, 0.8);
    glVertex3f(-0.1, 0.1, 0.8);
    glVertex3f(-0.1, -0.1, 0.8);
    glVertex3f(0.1, -0.1, 0.8);
    glEnd();

    glBegin(GL_POLYGON);;
    glColor3f(1,0,0);
    glVertex3f(0.1, 0.1, -0.8);
    glVertex3f(-0.1, 0.1, -0.8);
    glVertex3f(-0.1, -0.1, -0.8);
    glVertex3f(0.1, -0.1, -0.8);
    glEnd();

    glBegin(GL_QUAD_STRIP);
    glVertex3f(0.1, 0.1, 0.8);
    glVertex3f(0.1, 0.1, -0.8);
    glVertex3f(-0.1, 0.1, 0.8);
    glVertex3f(-0.1, 0.1, -0.8);
    glVertex3f(-0.1, -0.1, 0.8);
    glVertex3f(-0.1, -0.1, -0.8);
    glVertex3f(0.1, -0.1, 0.8);
    glVertex3f(0.1, -0.1, -0.8);
    glEnd();

    glPopMatrix();
    angle += 0.01;
    glFlush();
}

int oldX=0;
void motion(int x,int y)
{
    angle += (x-oldX);
    oldX=x;
}


int main(int argc, char **argv)
{
    glutInit(&argc, argv);
    glutCreateWindow("02160995flight");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMotionFunc(motion);
     glutMainLoop();


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