2015年3月25日 星期三

Week05 武鵬宇02160366 課堂作業

做一個3D旋轉的長方形
#include <GL/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();

    glRotatef( angle, 0,1,0.5);
    glBegin(GL_POLYGON);;
        glColor3f(1,0,0);
        glVertex3f(0.1,0.1,0.8);
        glVertex3f(-0.1,0.1,0.8);
        glVertex3f(-0.1,-0.1,0.8);
        glVertex3f(0.1,-0.1,0.8);
        glEnd();

     glBegin(GL_POLYGON);;
        glColor3f(1,0,0);
        glVertex3f(0.1,0.1,-0.8);
        glVertex3f(-0.1,0.1,-0.8);
        glVertex3f(-0.1,-0.1,-0.8);
        glVertex3f(0.1,-0.1,-0.8);
        glEnd();

     glBegin(GL_QUAD_STRIP);;
        glVertex3f(0.1,0.1,0.8);
        glVertex3f(0.1,0.1,-0.8);
        glVertex3f(-0.1,0.1,0.8);
        glVertex3f(-0.1,0.1,-0.8);
        glVertex3f(-0.1,-0.1,0.8);
        glVertex3f(-0.1,-0.1,-0.8);
        glVertex3f(0.1,-0.1,0.8);
        glVertex3f(0.1,-0.1,-0.8);
        glEnd();


    glPopMatrix();
    angle +=0.01;
    glFlush();
}
int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutCreateWindow("02160366");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();
}
加了角度的參數和motion指令,讓用滑鼠拖曳可以讓3D模型轉動
int oldX=0;
void motion(int x,int y)
{
    angle +=(x-oldX);
    oldX=x;
}
int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutCreateWindow("02160366");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMotionFunc(motion);
    glutMainLoop();
}



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