#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();///備份Matrix
glRotatef(angle,0,1,0);
glBegin(GL_POLYGON);
glColor3f(1,0,0);
glVertex3f(0.1,0.1,0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,0.8);
glEnd();
glPopMatrix();///還原Matrix
angle+=0.01;
glFlush();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutCreateWindow("01163611");
glutDisplayFunc(display);
glutIdleFunc(display); ///沒事就一直畫
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,1,0.5);
glBegin(GL_POLYGON);
glColor3f(1,0,0);
glVertex3f(0.1,0.1,0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,0.8);
glEnd();
glBegin(GL_POLYGON);
glColor3f(0,1,0);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,-0.8);
glEnd();
glBegin(GL_QUAD_STRIP);
glColor3f(0,1,0);
glVertex3f(0.1,0.1,0.8);
glVertex3f(0.1,0.1,-0.8);
glColor3f(1,0,1);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,0.1,-0.8);
glColor3f(0,1,1);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(-0.1,-0.1,-0.8);
glColor3f(1,1,0);
glVertex3f(0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,-0.8);
glEnd();
glPopMatrix();
angle+=0.01;
glFlush();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutCreateWindow("01163611");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
int oldX=0;
void motion(int x,int y) ///滑鼠移動的函式
{
angle+=(x-oldX);
oldX=x;
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutCreateWindow("01163611");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); ///色塊不會被透視
glEnable(GL_DEPTH_TEST);
glPushMatrix();
~~~~~~~~~~~~~~~~~~~~~~~~~中略~~~~~~~~~~~~~~~~~~~~~~~~~~~~
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH);
glutCreateWindow("01163611");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); ///色塊不會被透視
glEnable(GL_DEPTH_TEST);
glPushMatrix();
~~~~~~~~~~~~~~~~~~~~~~~~~中略~~~~~~~~~~~~~~~~~~~~~~~~~~~~
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH);
glutCreateWindow("01163611");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
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