#include<GL/glut.h>
void display()
{
glutWireTorus(0.3,0.7,30,30);
glFlush();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutCreateWindow("01163611");
glutDisplayFunc(display);
glutMainLoop();
}
#include<GL/glut.h>
void display()
{
glutWireTorus(0.3,0.7,30,30);
glPushMatrix(); //防止改變後方圖形
glTranslatef(-0.4,0,0); //左移
glutSolidTeapot(0.2);
glPopMatrix();
glFlush();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutCreateWindow("01163611");
glutDisplayFunc(display);
glutMainLoop();
}
#include<GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef(-0.04,0,0);
glRotatef(angle,1,1,0);///轉動
glColor3f(1,0,0);
glutWireTorus(0.3,0.7,30,30);
glRotatef(angle-0.03,1,1,1);
glColor3f(0,1,1);
glutSolidTeapot(0.2);
glPopMatrix();
glFlush();
angle+=0.03; ///轉速
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutCreateWindow("01163611");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
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