2015年3月25日 星期三

02161105 黃廷峯 課堂作業 WEEK05

今天我學到了目標
看到了我學到的東西感覺真好



移動

#include <Gl/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
    glRotatef( angle,  0, 1, 0);
    glBegin(GL_POLYGON);;
    glColor3f(1,0,0);
    glVertex3f(0.1,0.1,0.8);
    glVertex3f(-0.1,0.1,0.8);
    glVertex3f(-0.1,-0.1,0.8);
    glVertex3f(0.1,-0.1,0.8);
    glEnd();
    glPopMatrix();
    angle +=0.5;
    glFlush();
}
int main(int argc, char **argv)
{
    glutInit(&argc, argv);
    glutCreateWindow("02161105");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();


}





3D旋轉移動

#include <Gl/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
    glRotatef( angle,  1, 1, 0);
    glBegin(GL_POLYGON);;
    glColor3f(1,0,0);
    glVertex3f(0.1,0.1,0.8);
    glVertex3f(-0.1,0.1,0.8);
    glVertex3f(-0.1,-0.1,0.8);
    glVertex3f(0.1,-0.1,0.8);
    glEnd();

    glBegin(GL_POLYGON);;
    glColor3f(1,0,0);
    glVertex3f(0.1,0.1,-0.8);
    glVertex3f(-0.1,0.1,-0.8);
    glVertex3f(-0.1,-0.1,-0.8);
    glVertex3f(0.1,-0.1,-0.8);
    glEnd();

    glBegin(GL_QUAD_STRIP);
    glVertex3f(0.1,0.1,0.8);
    glVertex3f(0.1,0.1,-0.8);
    glVertex3f(-0.1,0.1,0.8);
    glVertex3f(-0.1,0.1,-0.8);
    glVertex3f(-0.1,-0.1,0.8);
    glVertex3f(-0.1,-0.1,-0.8);
    glVertex3f(0.1,-0.1,0.8);
    glVertex3f(0.1,-0.1,-0.8);
    glEnd();

    glPopMatrix();
    angle +=0.1;
    glFlush();
}
int main(int argc, char **argv)
{
    glutInit(&argc, argv);
    glutCreateWindow("02161105");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();


}



滑鼠移動

#include <Gl/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
    glRotatef( angle,  0, 1, 0.5);
    glBegin(GL_POLYGON);;
    glColor3f(1,0,0);
    glVertex3f(0.1,0.1,0.8);
    glVertex3f(-0.1,0.1,0.8);
    glVertex3f(-0.1,-0.1,0.8);
    glVertex3f(0.1,-0.1,0.8);
    glEnd();

    glBegin(GL_POLYGON);;
    glColor3f(1,0,0);
    glVertex3f(0.1,0.1,-0.8);
    glVertex3f(-0.1,0.1,-0.8);
    glVertex3f(-0.1,-0.1,-0.8);
    glVertex3f(0.1,-0.1,-0.8);
    glEnd();

    glBegin(GL_QUAD_STRIP);
    glVertex3f(0.1,0.1,0.8);
    glVertex3f(0.1,0.1,-0.8);
    glVertex3f(-0.1,0.1,0.8);
    glVertex3f(-0.1,0.1,-0.8);
    glVertex3f(-0.1,-0.1,0.8);
    glVertex3f(-0.1,-0.1,-0.8);
    glVertex3f(0.1,-0.1,0.8);
    glVertex3f(0.1,-0.1,-0.8);
    glEnd();

    glPopMatrix();
    angle +=0.1;
    glFlush();
}
int oldX=0;
void motion(int x, int y)
{

angle += (x-oldX);
oldX=x;
}
int main(int argc, char **argv)
{
    glutInit(&argc, argv);
    glutCreateWindow("02161105");
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMotionFunc(motion);
    glutMainLoop();


}


沒有留言:

張貼留言