#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,1,0.5);
glBegin(GL_POLYGON);;
glColor3f(0,1,0);
glVertex3f(0.1,0.1,0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,0.8);
glEnd();
glBegin(GL_POLYGON);;
glColor3f(1,0,0);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,-0.8);
glEnd();
glBegin(GL_QUAD_STRIP);;
glVertex3f(0.1,0.1,0.8);
glVertex3f(0.1,0.1,-0.8);
glVertex3f(-0.1,0.1,0.8);
glVertex3f(-0.1,0.1,-0.8);
glVertex3f(-0.1,-0.1,0.8);
glVertex3f(-0.1,-0.1,-0.8);
glVertex3f(0.1,-0.1,0.8);
glVertex3f(0.1,-0.1,-0.8);
glEnd();
glPopMatrix();
angle += 0.01;
glFlush();
}
int main(int argc,char *argv[])
{
glutInit(&argc,argv);
glutCreateWindow("02160464");
glutReshapeWindow(700,600);
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
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