2015年3月25日 星期三

02160464_張開為_week05


#include <GL/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
    glRotatef(angle,0,1,0.5);
        glBegin(GL_POLYGON);;
        glColor3f(0,1,0);
        glVertex3f(0.1,0.1,0.8);
        glVertex3f(-0.1,0.1,0.8);
        glVertex3f(-0.1,-0.1,0.8);
        glVertex3f(0.1,-0.1,0.8);
        glEnd();

           glBegin(GL_POLYGON);;
        glColor3f(1,0,0);
        glVertex3f(0.1,0.1,-0.8);
        glVertex3f(-0.1,0.1,-0.8);
        glVertex3f(-0.1,-0.1,-0.8);
        glVertex3f(0.1,-0.1,-0.8);
        glEnd();

            glBegin(GL_QUAD_STRIP);;
        glVertex3f(0.1,0.1,0.8);
        glVertex3f(0.1,0.1,-0.8);
        glVertex3f(-0.1,0.1,0.8);
        glVertex3f(-0.1,0.1,-0.8);
        glVertex3f(-0.1,-0.1,0.8);
        glVertex3f(-0.1,-0.1,-0.8);
        glVertex3f(0.1,-0.1,0.8);
        glVertex3f(0.1,-0.1,-0.8);
        glEnd();



    glPopMatrix();
    angle += 0.01;
    glFlush();


}
int main(int argc,char *argv[])
{
    glutInit(&argc,argv);
    glutCreateWindow("02160464");
    glutReshapeWindow(700,600);
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();
}

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