#include <GL/glut.h>
void display()
{
glColor3f(0,1,1);
glutSolidTeapot(0.3);
glFlush();
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("PAN");
glutDisplayFunc(display);
glutMainLoop();
}
void display()
{
glClearColor(1,1,1,0);
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1,0,1);
glutSolidTeapot(0.5);
glColor3f(0,0,1);
glutSolidTeapot(0.4);
glColor3f(0,1,1);
glutSolidTeapot(0.3);
glFlush();
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("PAN");
glutDisplayFunc(display);
glutMainLoop();
}
void display()
{
glClearColor(0,0,1,1);
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1,1,0);
glBegin(GL_POLYGON);
glColor3f(1,0,0);
glVertex2f(-1.0,-1.0);
glColor3f(0,1,0);
glVertex2f(1.0,0.0);
glColor3f(0,0,1);
glVertex2f(0.0,1.0);
glEnd();
glFlush();
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("PAN");
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
void display()
{
glClearColor(0,0,1,1);
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1,1,0);
glBegin(GL_POLYGON);
glColor3f(1,0,0);
glVertex2f(-1.0,-1.0);
glColor3f(0,1,0);
glVertex2f(1.0,0.0);
glColor3f(0,0,1);
glVertex2f(0.0,1.0);
glEnd();
glFlush();
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
glutCreateWindow("PAN");
glutFullScreen();
glutDisplayFunc(display);
glutMainLoop();
}
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